Author: Sunny Sharma (SuperSunny)
E-Mail: SunnySharma@gmail.com

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This is Release Candidate 2 of Valkryie. Compared to the other releases, I have optimized gameplay, graphical effects, shaders, lighting, and portaling very much. Many UV errors have been fixed, bugs have been removed, and the game runs faster.

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This was a project of mine to take advantage of the maximum use of the Halo Engine. The problem is, I accomplished that task a while back. But during development, I started to apply a unique art style to the design of this map. Instead of just using everything the game had to offer, I twisted it around and molded the engine to my own design. Rather than displaying bumpmaps, I emphasized their location based on lighting. Rather than displaying a cubemap, I created my own. Rather than adding detail to shaders, I broke them down and constructed them piece by piece to pay abstract attention to the details that never really mattered.

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This is almost done. I've worked quite hard on mapping down how to make this old game look good, and I hope to share all the information with the community. It's a colorful, beautiful engine. Very unique.

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TO RUN THIS MAP the way it's meant to be run and seen, you MUST have a Graphics Card above the 9000 Series ATI, and above the 5000 Series Nvidia. Preferably capable of getting above 60 FPS on a Normal Halo Map at 1280 resolution. This is an intense map in terms of shader effects.

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Credits:

Backpack Weapons - CtrlAltDestroy
Bottom Floor - A10
Music - Boards of Canada - Dayvan Cowboy (Odd Nosdam Remix) - Probably will be changed to custom
Everything Else - Me